This was a project that I worked on over the course of 2 months. I started by creating a basic scene in Unreal Engine where I could create my Blueprints. Then I began to work on the animations in Maya. I started with the simple idle and walk to test my nodes and make sure everything was working. Once I sorted everything out I continued with the animations and plugged them into the Character blueprint. I ran into a couple of issues as I was relearning the program but the biggest problem I had with this project was the super slow FBX export times. I attempted to get root motion working on the attack but no matter what I did, the program did not want to work with me. This was a fun project and I'm excited to get more into game cycles in the future.
TDLR: Worked on Project for 2 months, re-learned Unreal Engine 5, animations in Maya.
Animations: Yours Truly
Unreal Integration: Yours Truly
Rig: Emilio Serrano Garcia
Model and Textures: Paul Armstrong
Geo: Roman Spazafumo
You can find the Rig on Agora Community Assets
Updated animation cycles in Unreal Engine 5
Demon Fly Animation
Attack Animation
Walk Animation
Idle Animation
Run Animation
Crouch Idle Animation
Crouch Walk Animation
Jump Animation
In Air Death Animation
Ground Death Animation