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Gargoil Animation Cycles, Unreal Engine 5 (Updated)| Maya, Unreal

This was a project that I worked on over the course of 2 months. I started by creating a basic scene in Unreal Engine where I could create my Blueprints. Then I began to work on the animations in Maya. I started with the simple idle and walk to test my nodes and make sure everything was working. Once I sorted everything out I continued with the animations and plugged them into the Character blueprint. I ran into a couple of issues as I was relearning the program but the biggest problem I had with this project was the super slow FBX export times. I attempted to get root motion working on the attack but no matter what I did, the program did not want to work with me. This was a fun project and I'm excited to get more into game cycles in the future.
TDLR: Worked on Project for 2 months, re-learned Unreal Engine 5, animations in Maya.
Animations: Yours Truly 
Unreal Integration: Yours Truly 
Rig: Emilio Serrano Garcia 
Model and Textures: Paul Armstrong 
Geo: Roman Spazafumo
You can find the Rig on Agora Community Assets

Updated animation cycles in Unreal Engine 5

Demon Fly Animation

Attack Animation

Walk Animation

Idle Animation

Run Animation

Crouch Idle Animation

Crouch Walk Animation

Jump Animation

In Air Death Animation

Ground Death Animation

State Machine

State Machine

Event Graph

Event Graph

Character Blueprint pt. 1

Character Blueprint pt. 1

Character Blueprint pt. 2

Character Blueprint pt. 2

Construction Script for Collision

Construction Script for Collision

Animation Blueprint

Animation Blueprint